One of the ways I get buy-in and flesh out the world is to encourage players to journal as their characters after every adventure.
Here are the two modules I wrote; they are pay what you want.
One of the ways I get buy-in and flesh out the world is to encourage players to journal as their characters after every adventure.
If you want to draw your characters from a pool of average people, use 3d6 for your ability scores.
Mike Mearls released his house rules he used with the basic set in 1981. They have a shocking resemblance to the rules in 5th Edition.
I don't start my adventure prep until 2 to 4 hours before the game. Its a habit of growing up in an adult world with adult responsibilities: I can't spend all of my time on D&D.
Beyond the Wall: Further Afield is a supplement for Beyond the Wall and Other Adventures, and I am going to level with you: I don't own the Beyond the Wall, I just bought the expansion, Further Afield.
You can never have enough undead wandering the halls of your dungeons.
During the latest D&D session, the players were still kicking for some additional adventure. After a long rest, they woke up at midnight, and decided to explore a graveyard inside the city walls.