I want to play a rogue (or mostly a rogue) and I want to do a lot of damage.
Here are the two modules I wrote; they are pay what you want.
Modern evil organizations often win temporary support of the populace by fulfilling basic services and providing security. What if joining the cult was in the material self interest of most people?
D&D is an experience machine. Through role play, we get to be adventurers: People imbued with more power, responsibility, and choice than your average citizen. If you so choose, D&D can also be used to experience deep moral questions that permeate our society.
The mentor is wiser, older, and more worldly than our soon to be hero. They also offer the necessary bit of encouragement.
I like the idea of the template system where a DM can quickly change a monster’s level to suit the needs of the upcoming combat. I was wondering if we could do something like that for 5e.
This is a gross oversimplification, but the choices in the series highlight the difference between the three main types of decisions that often come up in RPGs: optimal, conflicting, and preference.