

Hearth Fantasy
All of the neighbors and their flaws, their violent pasts, and the giant bees they have tamed become the responsibility of the characters.


Monomyth III: Crossing the Threshold
This is where our heroes leave the comfort of their original world and proceed into the dangers of the unknown.
Drama of Systems and Morality
D&D is an experience machine. Through role play, we get to be adventurers: People imbued with more power, responsibility, and choice than your average citizen. If you so choose, D&D can also be used to experience deep moral questions that permeate our society.
Monomyth I: The Call to Adventure
This is the point in the monomyth where the world comes and drops a problem in the lap of a hero or heroine, and they are forced to deal with it.