Playtest: Fighters, Felons, and Fantasy
Download here. Here is a simple character sheet.
I made this game because I am approaching 40 and have way too many responsibilities to devote regular long evenings to role-playing games. While I love the 5th Edition of Dungeons and Dragons, it takes too much prep time to actually play when you have a kid, a wife, a house, a dog, and two cats. You can’t exactly play a pick-up game of D&D. I also want to lean into the narrative play style of World of Dungeons, Dungeon World, and Freebooters on the Frontier, while still having some of the trappings and crunch from 5e. This could probably be called World on the Frontier: 5e
And of course, I need to roll a d20. Clacky-clacky math cubes and all.
In short, I stole every idea I loved from every fantasy RPG I have played in the last 15 years and smashed them together with reckless abandon. Nothing in this is original. It’s hopefully all held together by enough grease, duct tape, and hazardous wiring to make it run. This hack will not cover everything and it should be edited, changed, chopped, or thrown into the sea. Make it your own.
Fighters Felons and Fantasy requires and assumes some knowledge of Dungeon World (especially Moves, and the Gamemaster’s Agenda and Principles) and Dungeons and Dragons. Without it, you may not fully understand how this fits together.
Please help and provide feedback and leave a comment. This is all just stapled together, so the most helpful feedback is how the game feels. “This felt clunky here” and “this power was really exciting” is way more helpful than “here is a spelling error”.